Actions
PlaceCost 1
Claim an empty node.
SecureCost 1
Reinforce a friendly node.
CaptureCost 2
Take an enemy or empty node.
Scoring
Magnitude
1 point per stone in your largest connected group.
Rays
5 points per complete 1-2-3 spoke in that group.
Gold Bonuses
Perfect Block
Secure vs Capture: defender refunded, earns a Gold marker.
Intercept
Capture vs Place: attacker claims the node and earns a Gold marker.
Critical Rules
Bandwidth
Max 2 stones spent per turn.
Ring 3
Requires a Ring 2 anchor on the same spoke.
Sever
A Ring 3 stone dies only when its anchor is enemy-held.
Gold Limit
Max 3 Gold markers per player.
Capturing returns 1 stone to your opponent (Reciprocity). Only the largest connected group scores. Gold markers make stones permanent.